HYGIENE
This Add-on uses a custom hygiene management system that affects players based on their actions and environment. Below are the key features and mechanics of this system:
- Hygiene Level Management:
- Your hygiene level ranges from 0 (very dirty) to 10,000 (completely clean).
- Hygiene levels change based on your activities and surroundings.
- Dimension-Based Hygiene Decrement:
- Overworld: Base hygiene decrement biome/weather adjustments.
- Nether: Increased decrement due to extreme conditions.
- The End: Highest decrement, reflecting harsh conditions.
- Activity-Based Hygiene Changes:
- Being in Water: Increases hygiene.
- Sprinting, Jumping, Climbing: Decreases hygiene.
- Effects Based on Hygiene Levels:
- High hygiene grants positive effects.
- Low hygiene results in negative effects, impacting both the player and nearby entities.
- Sneaking on Grass for Hygiene Increase:
- Sneak on grass blocks with moderate hygiene to increase your cleanliness.
NUTRITION
This Add-on uses a custom nutrition management system that affects players based on their environment and actions. Below are the key features and mechanics of this system:
- Nutrition Level Management:
- Your nutrition level ranges from 0 (malnourished) to 10,000 (fully nourished).
- Nutrition levels change based on your dimension and environmental factors.
- Dimension-Based Nutrition Decrement:
- Overworld: Base nutrition decrement.
- Nether: Increased decrement due to extreme conditions.
- The End: Highest decrement, reflecting harsh conditions.
- Effects Based on Nutrition Levels:
- Under Normal State: Moderate effects when nutrition is low.
- Over Normal State: Moderate effects when nutrition is slightly high.
- Bonus Quarter Normal State: Stronger effects for optimal nutrition levels.
- Interaction with Thirst Management:
- If your thirst is low, your nutrition decreases faster.
- Some nutrition is converted to thirst to simulate the body's response to dehydration.
STAMINA
This Add-on uses a custom stamina management system that adjusts player stamina based on actions and environment. Below are the key features and mechanics of this system:
- Stamina Level Management:
- Your stamina level ranges from 0 (exhausted) to 10,000 (full stamina).
- Stamina levels change based on your activities and surroundings.
- Dimension-Based Stamina Decrement:
- Overworld: Base stamina decrement.
- Nether: Increased decrement due to extreme conditions.
- The End: Highest decrement, reflecting harsh conditions.
- Activity-Based Stamina Use:
- Jumping: Decreases stamina significantly.
- Running: Gradual stamina drain while sprinting.
- Climbing: Stamina decreases when climbing blocks.
- Swimming: Stamina decreases when swimming.
- Sleeping: Regenerates stamina when you sleep.
- Nutrition and Thirst Penalties:
- Low nutrition or high thirst increases stamina drain.
- Keep your nutrition and hydration levels high to reduce penalties.
- Stamina Recovery:
- When idle (not performing activities), stamina slowly recovers.
- Use the stamina management mechanics wisely to maintain energy and perform effectively in various environments!
THIRSTY
This Add-on uses a custom thirst management system that affects players based on their environment and actions. Below are the key features and mechanics of this system:
- Thirst Level Management:
- Your thirst level ranges from 0 (very thirsty) to 10,000 (fully hydrated).
- Thirst levels decrease over time, especially in certain biomes and dimensions.
- Biome and Weather Influence:
- Different biomes and weather conditions affect your thirst rate.
- Hotter biomes or adverse weather increase your thirst.
- Dimension-Based Thirst Decrement:
- Overworld: Base decrement + biome/weather adjustments.
- Nether: Higher base decrement due to heat.
- The End: Moderate base decrement.
- Water-Based Thirst Increment:
- Being in water increases your thirst level, simulating rehydration.
- Use water sources to manage your thirst effectively.
- Thirst Effects Based on Level:
- At low thirst levels, players might suffer effects like fatigue or weakness.
- Keep your thirst level high to avoid negative effects.
INJURY
- Dynamic Injury Settings:
- The system allows for customizable settings that determine how injuries affect you. Adjust various parameters such as how quickly injuries heal, the severity of effects, and the impact of different types of damage.
- Enable/Disable Damage Causes:
- Choose which damage sources can cause injuries. Enable or disable injuries from specific types of damage like falls, attacks, drowning, fire, etc.
- Injury Types and Their Effects:
- Head Injury: May cause confusion or dizziness, simulated by the 'nausea' effect.
- Body Injury: Weakens overall physical strength, represented by the 'weakness' effect.
- Arms Injury: Affects mining or tool use efficiency, reflected by the 'mining fatigue' effect.
- Injury Recovery and Regeneration:
- Injuries heal over time based on configurable settings. Efficient management is crucial to maintain effectiveness.
- Hitting Blocks Without a Tool:
- Hitting blocks without holding an item in your main hand will reduce your arms injury score.
- Strategic Impact on Gameplay:
- Taking risks or engaging in too many fights can leave you weakened. Manage your health and avoid certain types of damage for long-term success.
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